
Transactions on Edutainment XVI
Format: Paperback
ISBN13: 9783662615096
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Overview
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.
ISBN-13 | 9783662615096 |
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ISBN-10 | 3662615096 |
Weight | 1.03 Pounds |
Dimensions | 6.10 x 0.69 x 9.25 In |
List Price | $54.99 |
Edition | 1st Edition |
Format | Paperback |
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Language | English |
Pages | xiii, 288 pages |
Publisher | Springer |
Published On | 2020-04-12 |
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