Overview

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

ISBN-13

9781568811802

ISBN-10

1568811802

Weight

1.37 Pounds

Dimensions

6.00 x 0.75 x 9.00 In

List Price

$170.00

Edition

1st Edition

Format

Hardcover

Language

English

Pages

368 pages

Publisher

A K Peters/CRC Press

Published On

2002-06-26



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