Overview

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.

What You'll Learn:
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Case studies from developers and studios who have shipped products that use real-time ray tracing.
  • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
  • High performance graphics for 3D graphics, virtual reality, animation, and more

Who This Book Is For:
Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

ISBN-13

9781484271841

ISBN-10

148427184X

Weight

4.94 Pounds

Dimensions

8.20 x 1.60 x 10.20 In

List Price

$59.99

Edition

1st Edition

Format

Hardcover

Language

English

Pages

lvi, 858 pages

Publisher

Apress

Published On

2021-08-26



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Bonita
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Santa Clarita, CA, USA

Access codes and supplements are not guaranteed with used items. May be an ex-library book.
$80.00

 Free delivery by: 05 Apr 2026


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