9781476667195

Player and Avatar

Format: Paperback

ISBN13: 9781476667195

Paperback|9781476667195


Overview

Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

ISBN-13

9781476667195

ISBN-10

1476667195

Weight

0.74 Pounds

Dimensions

6.00 x 0.48 x 9.00 In

List Price

$39.95

Format

Paperback

Language

English

Pages

240 pages

Publisher

McFarland

Published On

2017-07-03



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Alibris
★★★★★

Sparks, NV, USA

Print on demand Trade paperback (US). Glued binding. 240 p. Contains: Halftones, black & white. Stu...
$52.34

 Free delivery by: 03 Apr 2026

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Bonita
★★★★☆

Santa Clarita, CA, USA

Access codes and supplements are not guaranteed with used items. May be an ex-library book.
$66.57

 Free delivery by: 03 Apr 2026


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