Overview

The high-profile topic of gaming in libraries gets thorough consideration from two educator-librarians, who explain exactly how designer board games--which are worlds apart from games produced strictly for the educational market--can become curricular staples for students of all ages. Drawing on their experience as game aficionados and developers of a nationally recognized program that brings games to school library media centers, the authors equip colleagues with everything they need to initiate a board game project with * Direct links between board games and curriculum * Suggestions for building a core collection across grade levels * Strategies for program development and implementationFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.

ISBN-13

9780838910092

ISBN-10

0838910092

Weight

0.45 Pounds

Dimensions

6.00 x 0.31 x 9.00 In

List Price

$46.00

Format

Paperback

Language

English

Pages

134 pages

Publisher

ALA Editions

Published On

2009-01-01



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Alibris
★★★★★

Sparks, NV, USA

Print on demand Trade paperback (US). Glued binding. 144 p. Contains: Unspecified, Tables, black & ...
$58.39

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GreatBookPrices-
★★★★☆

Columbia, MD, USA

100% Money Back Guarantee. Brand New, Perfect Condition. We offer expedited shipping to all US locat...
$59.92

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Bonita
★★★★☆

Santa Clarita, CA, USA

Access codes and supplements are not guaranteed with used items. May be an ex-library book.
$70.84

 Free delivery by: 02 Apr 2026

Brand New
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Bonita
★★★★☆

Santa Clarita, CA, USA

$93.69

 Free delivery by: 02 Apr 2026


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