
IOS Swift Game Development Cookbook
Format: Paperback
ISBN13: 9781491920800
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Overview
Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance--all revised for Swift.
You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C.
- Design the architecture and code layout of your game
- Build and customize menus with UIKit
- Detect and respond to user input
- Use techniques to play sound effects and music
- Learn different ways to store information for later use
- Create 2D graphics with SpriteKit
- Create 3D graphics with SceneKit
- Add two-dimensional physics simulation
- Learn beginning, intermediate, and advanced 3D graphics with OpenGL
- Create challenges with artificial intelligence
- Take advantage of game controllers and external displays
| ISBN-13 | 9781491920800 |
|---|---|
| ISBN-10 | 1491920807 |
| Weight | 1.45 Pounds |
| Dimensions | 7.00 x 0.92 x 9.19 In |
| List Price | $49.99 |
| Edition | 2nd Edition |
| Format | Paperback |
|---|---|
| Language | English |
| Pages | 403 pages |
| Publisher | O'Reilly Media |
| Published On | 2015-06-30 |
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Santa Clarita, CA, USA
Free delivery by: 30 Mar 2026