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Overview
Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.
The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits.
From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.
Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like:
- Why every Gamification system starts with a goal and a prize
- How your MVP (Most Value Product) can make or break results
- Why a shift meeting to present the game is an essential pivot point to success
Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.
| ISBN-13 | 9781733394543 |
|---|---|
| ISBN-10 | 1733394540 |
| Weight | 0.80 Pounds |
| Dimensions | 5.50 x 0.50 x 8.50 In |
| List Price | $24.95 |
| Edition | 3rd Edition |
| Format | Hardcover |
|---|---|
| Language | English |
| Pages | 184 pages |
| Publisher | Syndicate X Publishing |
| Published On | 2020-05-21 |
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