9780253032867

Game Time

Format: Paperback

ISBN13: 9780253032867

Paperback|9780253032867


Overview

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time?

Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time

Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.


ISBN-13

9780253032867

ISBN-10

0253032865

Weight

0.82 Pounds

Dimensions

6.00 x 0.52 x 9.00 In

List Price

$38.00

Format

Paperback

Language

English

Pages

296 pages

Publisher

Indiana University Press

Published On

2018-03-08



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