Overview

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.
The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

ISBN-13

9783319394015

ISBN-10

3319394010

Weight

0.66 Pounds

Dimensions

6.10 x 0.44 x 9.25 In

List Price

$54.99

Edition

1st Edition

Format

Paperback

Language

English

Pages

xii, 179 pages

Publisher

Springer

Published On

2016-05-12



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Alibris
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Trade paperback (US). Glued binding. 179 p. Contains: Unspecified, Illustrations, black & white. C...
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Bonita
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Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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