9783319791753

Choosing and Using Digital Games in the Classroom

Format: Paperback

ISBN13: 9783319791753

Paperback|9783319791753


Overview

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

ISBN-13

9783319791753

ISBN-10

3319791753

Weight

1.35 Pounds

Dimensions

6.10 x 1.00 x 9.25 In

List Price

$89.99

Edition

1st Edition

Format

Paperback

Language

English

Pages

xxv, 411 pages

Publisher

Springer

Published On

2018-06-14



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Bonita
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Santa Clarita, CA, USA

Access codes and supplements are not guaranteed with used items. May be an ex-library book.
$125.66

 Free delivery by: 31 Mar 2026


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