9783319122229

Choosing and Using Digital Games in the Classroom

Format: Hardcover

ISBN13: 9783319122229

Hardcover|9783319122229


Overview

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

ISBN-13

9783319122229

ISBN-10

3319122223

Weight

2.31 Pounds

Dimensions

6.25 x 1.00 x 9.25 In

List Price

$119.99

Edition

1st Edition

Format

Hardcover

Language

English

Pages

xxv, 411 pages

Publisher

Springer

Published On

2016-10-07



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Bonita
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Santa Clarita, CA, USA

Access codes and supplements are not guaranteed with used items. May be an ex-library book.
$156.01

 Free delivery by: 31 Mar 2026


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