
Beginning 3D Game Development with Unity 2018
Format: Paperback
ISBN13: 9781484244944
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Overview
Are you an artist or programmer who would like to come to grips with game creation in Unity? You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator.
Fully updated to cover scripting with C#, this new edition also covers baked global illumination and precomputed realtime global illumination with the new Enlighten lighting system, including light probes for use with the high definition render pipeline. You'll take advantage of surface shaders and physical materials, so all the lighting, shadowing, lightmapping, and forward vs. deferred rendering are handled automatically.
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist or designer, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design.
- Evaluate ideas and functionality with prototypes
- Assess, evaluate, and incorporate assets for use in your games
- Locate and then incorporate existing code into a project
- Create shaders without having to write code using the Shader Graph functionality
- Engage special effects with new improvements to the Shuriken Particle System
- enhance the first-person experience with Navigation and Pathfinding for NPCs
- Streamline PC and console games without compromising on quality with LOD and Occlusion Culling.
| ISBN-13 | 9781484244944 |
|---|---|
| ISBN-10 | 148424494X |
| List Price | $49.99 |
| Edition | 3rd Edition |
| Format | Paperback |
|---|---|
| Language | English |
| Pages | xxiii, 785 pages |
| Publisher | Apress |
| Published On | 2021-03-14 |
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